Commit e67664a0 authored by James Smith's avatar James Smith

added manned mining laser

parent 67e634fb
[anim]
separateImages = true
fps = 20
alwaysFinish = true
......@@ -37,8 +37,7 @@ powerProduction = 20
[station]
[factory]
#factoryItems = ["123", "122", "121", "120", "28", "117", "118", "119", "1", "66", "3", "67", "52", "43", "13", "44", "7", "14", "33", "45", "12", "46", "49", "51", "4", "34", "47", "42", "41", "30", "2", "29", "31", "48", "24", "32", "50", "26", "53", "71", "54", "56", "59", "63"]
factoryItems = [ "16", "123", "122", "121", "120", "28", "117", "118", "119", "1", "66", "3", "67", "52", "43", "13", "44", "7", "14", "33", "45", "12", "46", "49", "51", "4", "34", "47", "42", "41", "30", "2", "29", "31", "48", "24", "32", "50", "26", "53", "71", "54", "56", "59", "63"]
factoryItems = [ "15", "16", "123", "122", "121", "120", "28", "117", "118", "119", "1", "66", "3", "67", "52", "43", "13", "44", "7", "14", "33", "45", "12", "46", "49", "51", "4", "34", "47", "42", "41", "30", "2", "29", "31", "48", "24", "32", "50", "26", "53", "71", "54", "56", "59", "63"]
[core]
type = 0
......
[tileDef]
id = 15
sprite = "tiles/Weapon Base Mannable/L0"
name = "Mannable Mining Laser"
prefab = "tile/Mannable Mining Laser"
sprite = "tiles/Terminal Base/L0"
prefab = true
description = ""
density = 10
cost = [0,0,0]
......@@ -21,4 +20,44 @@ type = "Components"
usesDamageReplacement = true
invulnerable = false
alwaysDeteriorate = false
hasUpgrades = false
\ No newline at end of file
hasUpgrades = false
[power]
powerConsumption = 10
[weapon]
fireInterval = 1
projectile = "projectile/autocannon"
projectileSpeed = 600
projectileLifetime = 2.5
weaponWarmup = 0
turretRotationSpeed = 0.9
maxTurretRotation = 360
turretSprite = "tiles/Manned Mining Laser/L0"
turretOffsetX = 16
bulletOffsetX = 4.25
bulletOffsetY = 0.80
idle = "tiles/Manned Mining Laser/Idle/anim"
anim2 = "tiles/Manned Mining Laser/Idle/anim"
anim1 = "tiles/Manned Mining Laser/Idle/anim"
muzzleFlash = "fx/Big Muzzle Flash/anim"
isLaser = true
laserDamage = 30
isMiningLaser = true
isRoofTurret = true
disableSelfAiming = true
[soundDef]
sound = "Weapons/autocannon_fire"
[seat]
[partlyWalkable]
internalCollision = "xxxx00000000xxxx"
extraFixturesCoords = [
[0,0, 4,0, 4,1, 0,1],
[0,3, 4,3, 4,4, 0,4]
]
\ No newline at end of file
[tileDef]
id = 120
sprite = "tiles/Mining Drill Base/L0"
sprite = "tiles/Mining Laser Base/L0"
prefab = true
description = ""
density = 4
......@@ -33,14 +33,14 @@ projectileLifetime = 2.5
weaponWarmup = 0
turretRotationSpeed = 0.9
maxTurretRotation = 360
turretSprite = "tiles/Mining Drill/L0"
turretSprite = "tiles/Mining Laser/L0"
turretOffsetX = 16
bulletOffsetX = 3
bulletOffsetY = 0
idle = "tiles/Mining Drill/Idle/anim"
anim2 = "tiles/Mining Drill/Idle/anim"
anim1 = "tiles/Mining Drill/Idle/anim"
idle = "tiles/Mining Laser/Idle/anim"
anim2 = "tiles/Mining Laser/Idle/anim"
anim1 = "tiles/Mining Laser/Idle/anim"
muzzleFlash = "fx/Big Muzzle Flash/anim"
isLaser = true
......
[tileDef]
id = 16
sprite = "tiles/Terminal Base/L0"
name = "Mannable Railgun"
prefab = "tile/Mannable Railgun"
description = ""
density = 10
cost = [0,0,0]
initHealth = 200
shape = "/====/====/====/===="
isWall = false
isBuildable = true
isCockpit = false
hasRadar = false
isTurretController = false
isEngineController = false
canRefillOxygen = true
usesPrettifies = false
turnsInto = -1
type = "Components"
usesDamageReplacement = true
invulnerable = false
alwaysDeteriorate = false
hasUpgrades = false
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment