Skip to content

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
    • Help
    • Support
    • Submit feedback
    • Contribute to GitLab
  • Sign in / Register
ironarmada
ironarmada
  • Project
    • Project
    • Details
    • Activity
    • Releases
    • Cycle Analytics
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Charts
  • Issues 30
    • Issues 30
    • List
    • Boards
    • Labels
    • Milestones
  • Wiki
    • Wiki
  • Members
    • Members
  • Collapse sidebar
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Commits
  • Issue Boards
  • Drakeling Labs
  • ironarmadaironarmada
  • Issues

  • Open 30
  • Closed 384
  • All 414
New issue
Recent searches
  • Priority Created date Last updated Milestone due date Due date Popularity Label priority Manual
  • Crash when deconstructing docking bay
    #441 · opened Nov 13, 2019 by Connor Hill   - Needs Approval
    • 0
    updated Dec 06, 2019
  • Strange crash while constructing tiles
    #440 · opened Nov 13, 2019 by Connor Hill   - Needs Approval
    • 0
    updated Dec 06, 2019
  • I think we may not be doing power checks on radar for culling
    #439 · opened Nov 13, 2019 by Connor Hill
    • 0
    updated Nov 13, 2019
  • Sprite culling is sometimes culling things while still within view
    #438 · opened Nov 12, 2019 by Connor Hill
    • 0
    updated Nov 12, 2019
  • Just make it so when you mine rocks, you just pickup the rock... instead of it splitting into a bunch of rocks
    #437 · opened Nov 11, 2019 by Connor Hill
    • 0
    updated Nov 11, 2019
  • F2 doesn't toggle objectives HUD
    #436 · opened Nov 11, 2019 by Connor Hill
    • 0
    updated Nov 11, 2019
  • Sometimes healthlink bugs out and doesn't destroy the entire ship
    #435 · opened Nov 11, 2019 by Connor Hill
    • 0
    updated Nov 11, 2019
  • I don't know how but there is another person here... and I'm the only person in the server
    #434 · opened Nov 11, 2019 by Connor Hill
    • 1
    updated Nov 13, 2019
  • Remove the F1 blueprint saving key and just make it an rcon command or whatever
    #433 · opened Nov 11, 2019 by Connor Hill
    • 1
    updated Nov 11, 2019
  • Remove tutorial singleplayer category
    #432 · opened Nov 11, 2019 by Connor Hill
    • 0
    updated Nov 11, 2019
  • We need to be able to show both top and bottom sprites for tile previews in factories
    #431 · opened Nov 11, 2019 by Connor Hill
    • 0
    updated Nov 11, 2019
  • New testing station
    #430 · opened Nov 11, 2019 by Connor Hill
    • 0
    updated Nov 11, 2019
  • For the love of god let us get a system to organize keybinds
    #429 · opened Nov 11, 2019 by Connor Hill
    • 0
    updated Nov 11, 2019
  • Get rid of personal radar radius and just merge the entire radar visibility system into a single system
    #428 · opened Nov 11, 2019 by Connor Hill
    • 0
    updated Nov 11, 2019
  • VOIP Changes
    #427 · opened Nov 11, 2019 by Connor Hill
    • 1
    updated Nov 11, 2019
  • Might as well remove a few hints that aren't really needed
    #426 · opened Nov 11, 2019 by Connor Hill
    • 0
    updated Nov 11, 2019
  • Create tiledef variables for ForceHealthLink and NotSalvageable
    #425 · opened Nov 11, 2019 by Connor Hill
    • 0
    updated Nov 11, 2019
  • Should rename this to be "Join Team" to avoid confusion
    #424 · opened Nov 11, 2019 by Connor Hill
    • 0
    updated Nov 11, 2019
  • Create new placeholder tiles
    #423 · opened Nov 11, 2019 by Connor Hill
    • 0
    updated Nov 11, 2019
  • Another random crash when walking on docking bag
    #422 · opened Nov 11, 2019 by Connor Hill
    • 0
    updated Nov 11, 2019
  • Prev
  • 1
  • 2
  • Next